Skip to content

4a. Polaroid Boolean

Description

When learning to model more complex objects, its a good practice to try to recreate models made by other 3D artists. For this exercise, we'll be modeling the back part of this polaroid camera:

Polaroid, Spirit 600

Original Polaroid, Spirit 600 (wikimedia.org)


Tutorial

  1. Create a plane > Subdivisions Width = 1 > Subdivisions Height = 1 Polaroid Gif


  2. Scale plane to be width of back pack of Polaroid Polaroid Gif


  3. Move vertices of plane to be aligned with back part of Polaroid Polaroid Gif


  4. Rename plane to “Polaroid Back” > Duplicate plane with Ctrl + D > Rename new plane “Polaroid View Finder” > use Ctrl+H to hide the view finder Polaroid Gif


  5. Extrude the plane > snap and scale to match the reference Polaroid Gif


  6. Use Shift+H with View Finder selected to un-hide it Polaroid Gif


  7. Use the Multi-cut tool to cut bottom edge of view finder > Snap the right edge of view finder to the top of the polaroid back Polaroid Gif


  8. Delete all faces except for top left corner Polaroid Gif


  9. Extrude View Finder to match reference Polaroid Gif


  10. Boolean Union the Polaroid Back and the View Finder Polaroid Gif


  11. Delete History Polaroid Gif


  12. Use the Target Weld tool to clean up Topology Polaroid Gif


  13. Merge all vertices together to prevent any duplicated vertices Polaroid Gif


  14. Since we won’t see the back or bottom, delete those faces to make the clean up easier Polaroid Gif


  15. Using the Multi-cut tool to create quadded topology Polaroid Gif


  16. Extrude out the Viewfinder Polaroid Gif