Computer Space
Description
Don’t wait until the weekend before discussion to begin engaging with the sources for our response. During the weeks between discussions, move through the sources slowly
For this response:
- Read Chapter 1: Image Objects: An Archaeology of Computer Graphics - Jacob Gaboury (2021)
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Watch Alan Warburton's Z (2012).
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Optional: Watch Jacob Gaboury's lecture Culling Vision: Depth, Distance, and the Limits of Perception in Graphical Simulation
Submit
In the Discord channel for this response, post either a 500 word or 3 min video response. Responses should not be a summary of the readings/watchings and instead should connect the readings to your experience of 3D and other experiences, academic or otherwise.